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About This GameWhy play shoot 'em ups one ship at a time?Launch them all at once!
![Shoot Shoot](/uploads/1/2/5/6/125631219/556137724.jpg)
Shoot 1UP is my entry into the contest for October entitled '.(Note: this is version is free, but unpolished-read about the nice, fancy version of the game.)In Shoot 1UP, you control a fighter attacking enemy aircraft infected with creepy, machine-controlling alien parasites. Your ship harnesses the alien power and is using it against them!The twist on the vertical shooting action is that instead of gaining extra lives and taking them in turn, any time you gain an extra life that ship comes into play right then!Inspired by the Numbers theme, when you kill an enemy ship, a new 1UP powerup is released based on the total number of player ships currently available.For example, as you start the game you have one ship. Shoot the first alien, and you get a 1UP! Now you have 2 ships, and to get another 1UP, you have to kill 2 enemies ships.
With 17 player ships, you have to destroy 17 alien fighters to increase to 18 ships!Controls are simple with a Xbox 360 controller or the keyboard. Shoot: A button / Space bar. Move: Left stick/ Arrow keys. Menus: Start and Back / Enter and Escape. Contract phalanx: X button / M key. Expand phalanx: B button / N keyTry to beat your high score with higher points, but the real challenge is getting more simultaneous ships!Here's the.(Sorry folks, my ftp ate my file and it's not longer available-long story. If you have a back-up copy of this email me so I can get it back online-thanks!)(And here's the if you need it.)Install walkthrough:.
Open the folder and click Startup.exe. This is an XNA game, as such it will need to download a Redistributable from the web. If needed, it will download the Microsoft XNA Framework 3.0 Redistributable (takes a few minutes). Then it asks you if you'd like to Install the Application or not. If you click yes, the game will start running. If you have any tech problems, I'll try to sort them out. You can write in the comments or.Shoot 1UP gameplay tips.
The longer you play the faster the fighters attack. Always collect powerups if you can squeeze through the bullets. If a fighter dies, it explodes in a cyan fireball for a few seconds. This explosion destroys enemy fighters and their bullets-hide inside for temporary protection!This version of Shoot 1UP was made in 7 days, as per the Experimental Gameplay Project contest rules.A more polished, prettier version will soon be making its way to the section. Read about the to be released in January 2010!Please enjoy! Said.Awesome guys, good to hear!
And it's fun seeing scores posted. Sorry I don't save the high-scores in this version. The Xbox version will definitely save them.If you have any thing that you'd like more out of it, please add. I'll be adding in hopefully a different level background, and more enemy variety, and possibly a boss. But if think of a different score system, or something like that, I'll consider things.Right now I'm leaning towards it actually being more fun to get max ships, rather than max score, but I'll definitely include both.@Nice score Matthew!I got to 21 ships on my best run before the enemy waves started pouring in. Once that happens, it's just time to survive for points.@Geichz, yes, this game will feature all sprite animation instead of skeletal animation like in WoC.
I like both styles, but it's really fun to do something different on the side.@DMAJohnson, I agree, you, me and tons of other devs have a problem with scope. I liked the Experimental Gameplay Project thing (promise-not taking pay from them, just like it!) in that it kept me on target.
I said, 7 days, that's it. And it's a sizeable community, it seems.I'll be posting my detailed log of what I did for Shoot 1UP, for each of the 7 days at a later point for inspection. It may be useful for others.
![Game Game](http://1.bp.blogspot.com/-F_sLfFgqb8U/TvIKyU71CyI/AAAAAAAAAv8/Xculmy6TMls/s1600/gameType_screen2.jpg)
Said.Full game/control suggestions:I like how you can shuffle your ships in the corner to minimize space (this has been the key for any personal improvement I've made). What I would like to see in the new game is the right analog stick used to spread out ship formation, more enemy variation and most definitely a boss. However full game should include an infinite play game mode as this demo seems to be based on.
This is all the suggestions I have based on the current theme of this demo (I could say more but I don't think it would necessarily be of any help to you).
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