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For Railroad Tycoon II: Platinum Edition on the PC, GameFAQs has 38 cheat codes and secrets. Sep 22, 2016 Railroad Tycoon 2 Platinum - 29 - Second Century: Munich Metra Campaign Walkthrough Gameplay Difficulty: Hard Gold Medal Obtained. Railroad Tycoon II is a.
Railroad Tycoon - Hints Taken from The Official Guide to Sid Meier's Railroad Tycoon book.Working on the Railroad: A step by step guide-1. Start game in western USA, the easiest theatre.2. Find two towns on the coast that are close together and have harbours.3. Build the first station at the town you are most likely to build fromagain in the future.
Then build the second station.4. Select the Map level (F2) so that you can see with ease what suppliesneeds to be picked up.5.
Build a train with one mail and one passenger car.6. Once you have enough money, start to improve your stations with thefollowing extras: post office, hotel, switching yard and restaurant.7. Repeat steps 1-6 when deveoping new lines and stations.8. When you can afford it, buy 10,00 shares of your own treasury stock. Thishelps to prevent other railroads from buying you out.9. Its a good idea to build from cost to cost as you get a $100,000 bonus forbuilding a transcontinental railway.10.If you do well enough to exceed station limit and you find that you can'texpand anymore or your status stops increasing, try and take over an enemyrailroad. This is not an easy task, but if you have enough money in thebank ($5,000,000 should be enough) you can usually do it.
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The best railwayto take over is the one that hasn't bought much of its own stock - 20,000shares at the most.11.Buy-outs mean you have to be very fast and alert. Call your broker and buy10,000 shares of your target's stock. As soon as you go back to the map,call the broker again and repeat the process until you have 60% of hisstock (make sure he doesn't have enough money to block you out). If he hasto sell a $500,000 bond then you should be able to take him out.12.Depending on the level of play you can take out 2 or 3 other railroads.13.When you have done all of this you should be offered the top job for yourtheatre.
In the unlikely event that this doesn't happen, you should startto make new railroads, build new stations and make union stations betweenyour railroad and the railroads you have taken over.On the Right Tracks-Here are a few things to keep on your mind as you build your line:. Rivers are key factors in evaluating where to build initially and where toexpand. The cost of building bridges and the danger of washouts issignificant.
New York is a difficult location on the map, due largely to thelayout of the rivers. Rivers are less troublesome in the Western US sincethey tend to flow east-west more than north-south. England is least affectedby rivers. Ferries can be a great way to do an end run around a competitor. Build theferry line around the blocking position, then run down to a city 'behindenemy lines'.
Build a station with an engine house and you're ready to starta second railroad. Don't forget to tear up the ferry line to get a lot ofyour construction money back. Mountains are a major issue in the eastern and western US. In the easternUS you have to deal with the mountains early on (about one-third of the wayacross the map). Since you reach the mountains early, you tend to have weakerlocomotives, which makes the mountains more of a problem. How you deal withthe mountain question in the eastern US is often a make or break decision(especially as you're building on the northern half of the map). In thewestern US you dont hit the mountains until you are two-thirds across(assuming you're playing an east-to-west game).
You have more time to buildup cash for assaulting the mountains than in the eastern US. Since the exactshape of the mountainous region varies from game to game, the location ofoptimal mountain passes changes each game. The outlines of the land, therivers and the locations of cities remain the same in all four scenarios.Track Building Techniques-When laying track into a specific area such as a city or a river that has tobe bridged, it's important to plan each square in advance so you gain thebest combination of efficiency and econemy with those builds. Consequently,it's best to pause your track laying as you approaching the area and studythe lay of the land. Some people use graph paper to sketch a solution, but abetter idea is to hit F10 to survey the area. A number will appear in thecentre of each square. When you move the cursor over these squares, thenumbers will disappear.
This way you can try various layouts until you findone that works. There are some standard techniques to use when building Y'sand main-line interchanges. A standard Y will require two signal towers.
Astandard main-line interchange will require three signal towers. Asemi-double track is designed to be used by two trains that will travel atmore or less the same speed.-Typed by /Vasty Boy!
Screenshot from Railroad Tycoon II.Railroad Tycoon II is a that covers the entire history of railroads from inception to the present day and beyond. The player chooses a map and assumes the role of chairman of a.
The player tries to make profits for investors and completes various other objectives while being hindered by rivals, random events such as train breakdowns, economic swings, and scripted events particular to the scenario.Most of the gameplay consists of building tracks, stations and trains, which are used for hauling passengers and freight from one station to another. Delivery revenue can vary by time, distance, demand, cargo type, economic state, station improvements and difficulty level. Companies can connect to and use each other's tracks and stations, so revenue can be split. Expenses include the fuel, track and engine maintenance and management fee. The fuel cost depends on the cargo weight and the distance each engine runs. Engine maintenance depends on engine age and the engine's type (some locomotives cost more to maintain than others). The elder engines cost more to keep them on the line.
The track maintenance is solely calculated from track.The player determines what kind of cargo(es) to put on/off at each station that the player adds to its routing. Way-points may also be inserted to override default track selection where multiple paths are possible.There are many industries in the game, and each can produce and/or convert specific cargoes. For example, coal mines produce coal, iron mines produce iron, and, in the advanced game, a can convert 1 load of plus 1 load of into 2 loads of. The players are encouraged to find a chain of production to make new cargo by hauling the right type of cargo to each step of the industries. By doing this right, the player can haul raw materials one way, 'create' manufactured return cargo, and make even more money hauling finished products back the other way.Locomotives and industry One of the key elements of gameplay relates to the player purchasing and operating a variety of locomotives, each of which possesses different attributes relating to speed, fuel type, preferred cargo, and the ability to traverse hills and steep track grades. In general, the player should balance the cost of operating a train and the time required to transport cargo, with the balance being that the profit from cargo delivery outweighs train operating costs. The player also may purchase various industrial plants to earn extra money based on the amount of cargo received and delivered.
Basic industry, such as, and, earns less profit than advanced factories such as, steel mills and plants, although the latter require multiple goods delivered to produce one final product. Furthermore, idle industries which do not produce goods will generate a negative profit, thus increasing overall operating costs and.The following locomotives are available for gameplay.
Locomotives are only seen in specific time periods and scenarios. In addition to the attributes described above, locomotives are subject to 'mechanical reliability', which is a randomly generated factor influencing how often a locomotive will break down. All locomotives begin their operational lives with a set chance of mechanical failure, with some types more prone to breakdowns than others. Breakdown percentage chance increases the older a locomotive becomes. A train may also suffer a, which completely destroys the locomotive and all hauled cargo. Awards Railroad Tycoon II won 's and 's 1998 'Strategy Game of the Year' awards; the former magazine's editors wrote that it 'captured almost all of the things gamers had come to love about the original.'
It also received 's 'Best Soundtrack' award.The game was a finalist for 's 1998 'Best Strategy', 's 'Strategy Game of the Year', IGN's 'Best Strategy Game of the Year' and 's 'The Best Real-Time Strategy Game' awards, all of which ultimately went to. Computer Gaming World 's editors lauded Railroad Tycoon II as 'a brilliant update of a gaming classic', and the staff of PC Gamer US wrote that the game 'did a terrific job of immersing the player in a richly detailed world of empire-building, commerce and micro-management.'
Legacy Railroad Tycoon II became the first game published by to sell 1 million copies, and of declared it one of the publisher's few 'certified hits.' In the United States, the publisher's combined lifetime sales reached 1.3 million copies by October 2001, including the sales of Railroad Tycoon II. Gathering of Developers president Mike Wilson believed that the game put his company on the map, at a time when others in the computer game industry doubted that an independent publisher could succeed.It was featured in G4 Icons' episode 12 Sid Meier as part of Sid's history with games and computers.References. Gentry, Perry (October 30, 1998). Archived from on August 17, 2000. Retrieved December 6, 2019. Retrieved January 11, 2016.
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